blue_wayfinder: (smile || everything will be all right)
Aqua ([personal profile] blue_wayfinder) wrote in [community profile] soul_campaign2012-06-22 07:15 pm

013; video; March 1st, morning

[Aqua was sitting by a window, with her knees draw up and the communicator balanced on top. She leaned back against the wall, posture relaxed.]

I've been wondering, does anyone come from a world with magic? If so, would you mind telling me a little about it?

[She reaches out a hand to steady the communicator when it slides a little to the left before righting it again.]

I specialized in magic back home, so I'm curious about what kinds of magic exists in other worlds.

[ private to Clover ]

I found a copy of the Grimm's Fairy Tales in the library. [She smiled.] I really enjoyed it; thank you for recommending it to me.
willnotdespair: (❖: The power of Words)

[Video]

[personal profile] willnotdespair 2012-06-23 12:12 am (UTC)(link)
... Those with elven blood had the ability to use magic back home. I can tell you a little about it if you wish.
willnotdespair: (❖: So look this way?)

[Video]

[personal profile] willnotdespair 2012-06-23 04:46 pm (UTC)(link)
Hrm... okay. There are four types: offensive, healing, summoning, and support. All magic uses Mana, an energy source that is more important than water. If there is no mana the land dies and magic cannot be used. Most offensive spells use one of the eight element: Fire, Water, Ice, Earth, Lightning, Light, Dark, and Wind.

Healing magic is used to heal others, but you can't depend on it. While it usually can cover small sound larger wounds, such as stab wounds, do a more extensive amount of damage so the spells have a lower chance of success.

Supportive magic helps those on the offensive side, providing them more defense and offense and well as help rid of any ailments like poison or paralysis.

Summoning gives you the ability to make pacts with the Summon Spirits in the world. There are ten summon spirits and if each of them are bound to one pact they cannot be bound to another pact.

Most sorcerers specialize in one or two types of magic. For example, I can use offensive and summoning magic. My older sister uses Supporting and Healing magic. Some even narrow it down even more. For example a companion of mine specializes in only using Lightning magic.

That's the basics. If you have any questions I'll do my best to answer them.
willnotdespair: (❖: Some point along the Way)

[Video]

[personal profile] willnotdespair 2012-06-25 04:01 am (UTC)(link)
Are there any limitations to the magic you are used to?

Mana is drawn from both inside the person as well as an outside source. You can cast without an external source but uses far more energy. Only very advanced sorcerers can do so safely.

O-Okay. Uhm... there are fourteen summon spirits that help the flow of mana. There are the nine elemental summon spirits, one for each element, though wind has three and light has two. There is also Origin, King of the Spirits, Maxwell, Ruler of the Elements, and Ratatosk, Summon Spirit of the Giant Kharlan Tree and monsters. When someone makes a pact with them you can summon them to assist you as long as you keep your pact.
willnotdespair: (❖: So look this way?)

[Video] No problem! I was expecting questions! ♥

[personal profile] willnotdespair 2012-07-02 01:23 am (UTC)(link)
Hrm... so, for example, some people aren't compatible with using lightning magic? Each of our spells have their own limitations as well. Basic spells, such as Lighting or Stone Edge, can only attack one enemy. However, when you learn the more advanced spells, like Indignation and Ground Dasher, you can more enemies at once with more damage.

Hm? Is it all right if I asked how that works?

[ Mithos shakes his head at this question. ] Once a Spirit has a pact with one person it cannot form a pact with another. So as long as the Summoner is alive or doesn't break their pacts no other can make a pact with the Spirits.
willnotdespair: Content (❖: That may be the Case)

[Video] That's all right.

[personal profile] willnotdespair 2012-07-06 11:18 pm (UTC)(link)
Ahh. That makes sense. So what kind of magic can you use?

Eh-heh. Right. So your world also have a kind of magical energy?

Right. A summoner can make as many pacts as they want as long as they keep the pact and the Summon Spirit does not already have a pact with another summoner.
willnotdespair: Curious (❖: Won't that be Tiresome?)

[Video]

[personal profile] willnotdespair 2012-07-13 08:48 pm (UTC)(link)
So you have spells that can affect the time and space around you? [ Other than the incredibly rare and difficult Time Stop they didn't have anything like that back home. ]

Hrm... the energy in our bodies also keeps the world alive. So I do not think they are the same.

There are times when you can summon more than one spirit. However, summoning a spirit requires a lot of mana so in battle it's not wise to try to unleash more than one at a time. There is only one exception to this rule and that is the Sylph. There are three of them, but they all act as one Summon.
willnotdespair: (❖: Some point along the Way)

[Video]

[personal profile] willnotdespair 2012-07-16 07:56 pm (UTC)(link)
What can they do? Are you able to stop your opponent's movements with them?

True. Each world seems to have their own version of magic and how they use it. I've never though about a magic that relied on will power.

Ah, the reason behind it sort of goes into my world's history. There was a King who did and was reborn as the King of the Wind. He traveled the heavens with the Summon Spirit known as Past, Present, and Future who are now known as the Summon Spirit Sylph.
Edited 2012-07-16 19:58 (UTC)
willnotdespair: Curious (❖: Won't that be Tiresome?)

[Video]

[personal profile] willnotdespair 2012-07-23 01:47 am (UTC)(link)
How long are the duration of these spells?

Hrm... makes sense. It seems that many peoples' magic has some link to their world. Maybe.. one day I will have the chance to ask about it.

I'm not sure how much of it is true [ especially now that he can't seem to figure out what the future knows ] but even not much of it is the story explains the summon spirits' role well enough.
willnotdespair: Content (❖: Make those into Truths for You)

[Video]

[personal profile] willnotdespair 2012-07-31 08:26 am (UTC)(link)
Eight Second... that's enough to take out someone if you have the speed and power.

Mhm. It is. With... all these worlds there is so much that we don't know.

Eh-heh. True. It's what makes them interesting, but it's also what makes them confusing. [ Especially if you happen to be a part of one. ]
willnotdespair: (❖: Perfectly clear Moment)

[Video]

[personal profile] willnotdespair 2012-08-08 02:05 am (UTC)(link)
Mhm. Even five seconds could be enough time to take someone out. And if you have a teammate it would be even easier.

It is. I'd never thought that something like this would happen until I arrived here in Death City.

Do you have any favorites? [ Mithos wouldn't mind it as much if he wasn't scared as to that could be the truth in the mix of the 'legends' he knows. ]